Hello, I'm Pablo Larenas, artist and designer, very passionate about game design, 3D modelling (characters and modular level assets) and UI design.

This is a brief selection of projects (VR, 3D PC games, mobile, WebGL) which encompases my role as artist, designer and, in some cases, as team leader. 

I want to be part of a pasionate and proactive team, in which I can explore and develop my artistic and design skills and knowledge, contributing to the creation of  inmersive and engaging entertainment experiences.


"THE FEEBLE PATH" [Coop action strategy game]

DESCRIPTION

Project: 3rd Person Coop- Light Strategy Game
Software: Unreal Engine, Maya 3D, Photoshop, Illustrator, 3D Coat
My Role: Coordination, Game Design, Level design, 3D modelling, UI Design
Development time: 2 months. 
Team: Matthew Dudington, Nikita Veselov, Abdullah Bin, Leo Cho, Faris Omar, Pablo Larenas. 

The Feeble Path is an isometric 3D, platformer, co-op game for two players. The goal is rescue and protect a group of disordered and unpredictable followers from a dungeon-tower. Passing obstacles, enemies and frequently failing in bloody (but always delightful) deaths.

Asset 8.png

ROLE & RESPONSIBILITIES
Art:
3D assets  (modular tiles), textures and characters modelling (knight, wizard) and animation.
Design: Level design, Game design and UI design. 
Team coordination and game pitching. 

GAMEPLAY AND MECHANICS

CHARACTER DESIGN & MODELLING

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LEVEL DESIGN 

RIGGING & ANIMATION

UI DESIGN


BIO BLOX VR and 3D [ Protein Docking Serious Game ]

BioBlox VR

BioBlox 3D

DESCRIPTION

Project: Serious Game based on Protein Docking. Project developed by Goldsmiths and University College London. 
Software: Unity, Photoshop, Illustrator. 
My Role: UI Designer and game designer. 
Development Time: In progress.
Team: Pedro Quijada, William Latham, Andy Thomason, Frederic Leymaire, Mike Stemberg, Pablo Larenas.

Invited as collaborator in BioBlox3D and VR development team, to redesign and optimise its user interface, making it more usable and friendly for its potential target. Responsible for usability report and UI optimisation and reward system redesign.

See BioBlox3D website  HERE


"BEFORE THE STORM"  [Arcade platformer]  GGJ2017

DESCRIPTION

Project: GGJ 2017 Mutiplayer 3D game (Isometric).
Software: Unity, Maya, Photoshop, Illustrator.
Role: Game Design, Level design, 3D modelling, UI Design.
Development time: 48 hrs. 
Team: Matthew Duddington, Robert Doig, Nikita Veselov, Witek Gawlowski, Pablo Larenas

The game is a battle between two players (pirates) who fight for treasures sailing over a physic-based water scenario. The game increases its difficulty from day to night, where the waves become more aggressive, forcing the players to survive the storm

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ROLE & RESPONSIBILITIES
Art:
3D assets and textures.
Design: Game design, Logo and UI design. 


"TELEMENT" [1st person adventure/puzzle game]

DESCRIPTION

Project: First person puzzle game, based on a modular dungeon kit. 
Software: Unreal Engine, Maya 3D, Photoshop, Illustrator.
My Role: Game Design, Level design, 3D modelling, UI Design, Blueprint edition.
Development time: 2 months. 
Team: Matthew Dudington, Robert Doig, Eloise Calandre, Pablo Larenas

This project consistred in create a game, designing a modular kit using a low poly budget, to build a playable 1rst person shooter level without characters. We designed a game where the player controls an elemental novice, which must use its habilitities tocontrol elements (fire,wind,water) to solve deadly level puzzles and facing traps to finally collect the temple's relics.

ROLE & RESPONSIBILITIES
Art:
3D assets (modular tiles).
Design: Game design, Level design and UI design. 
Team coordination and game pitching. 


CHARACTER SCULPTING AND ANIMATION

Project: Character design, sculpting and animation
Software: Zbrush, Photoshop, Maya, 3D Coat and Unreal. 
Development Time: 3 days.